Hi, @lamogui.
I've been playing around with the pc2 import for 15 minutes and have a couple of questions already:
1) Do I have to import the .obj as a Reference or as a 3D Group? If I import as a 3D Group, the pc2 cache won't import then. Logically, I use import as Reference. Is that correct?
2) Normals on the imported fractured shards are all smoothed. If I set the Flat shaded (in Surface node) to on. The model turns all dark. Perhaps there's something that needs to be done at the mesh export stage, doesn't it?
3) I'm using the Fracture modifier branch of blender. Were you using it in your examples?