I'd like to find a way to move a grid of 3d objects "forward" using something like displace and a 3d sphere mask. My goal is to have the objects move forward x amount when the center of the sphere is over them, and move back into normal position as the sphere moves away. So far I have only be able to get them to snap forward and back into place. The key setting seems to be Exponent on the 3d mask. If I set it to anything over 0, it makes weird rotating things happen.
Here's an example with exponent set to 0:
Exponet = 0
Here's an example with exponent set to 0.5:
Exponent = 0.5
Is there a way to move, 3d objects with nice fall-off around mask without the weird flipping/rotating morph happening?