As a visual-"artist" working mainly with real-time tools, i started to be have interest for smode and wanted to make my first step into it in the recent days.
But I am also a mac user, and as many of them, I feel concerned about the depreciation of openGL on mac, and the use of some software.
Smode has a mac-version. But on recent machine, it starts with many errors. What is the incoming plan for the Smode-developpers ? Is there any motivation to continue developing Smode on mac under Metal ?
What for the mac-users ? Should i forget about learning Smode even before starting with it ?
Thanks for your answers