Here we will see how to synchronize clock timeline over network between multiple Smode Station 8.1
Note that this feature will be deprecated and replaced by new Smode Station 8.3 networking features.
You need to choose a computer to automate the Smode Master Global Clock.
The other computers will be only time slave Smode Renderer
Note: This feature requiere license for network feature.
Note: Here each Smode could load a different project.
1) Configure Smode Renderers
First you need to let all Smode Renderers to Run the Server to be reached over the network.
If you are using Smode Station 8.2, also think activate Disable Per Server Loading option.
you need to reboot Smode to apply Run Server changes.
Your firewall should allow Smode to receive packet on the 5186 port.
On all Smode Renderer computer, add a new Clock Inputs of type "Network Clock"
Think to use the same name for every clock in the network because clock sharing use name binding.
2) Configure Smode Master Global Clock.
On the Smode Master Clock Server just create a Manual Clock with the same name of all other Network Clocks
Then in the network tab, add a Smode Renderer Network for each Smode Renderers, and put their corresponding Ip address.
In the device tab, you will found the connection state of all Render Server and related memoy size and frame rate
If you play with the manual clock of the Smode Master, all Smode Renderer clock should be animated.
3) Project Configuration
You can now bind time code to any timeline on any project or machine
If you need to trig play or pause of your Manual clock device from an external device (Midi, ArtNet or OSC), use the Manual Clock Trigger bridge and link it to your manual clock device.