I'm having issues using position noise on a .fbx model.It is creating " holes" in the 3d model.See screenshot attached:
I'm fighting with this since quite some time.Does anyone have an idea ?
Hi!Did the problem come with a specific range of of "Strength" of the "Position noise"?Did your .fbx have other "Operators" or "Distort"?Perhaps a Both side texture may fix the problem
Hi,I tried rendering on both sides, no difference.There are no other operators.It seems to appear with pretty all settings.Here attached is a little demo compo.BestMehdiexample distord.compo.zip (239.2 KB)
Actually no need of the .fbx, here is an example of the same problem with a simple planeexample distord 2.compo.zip (1.9 KB)
I see. this is an already reported problem. We'll work on that .I advice you to use 3d transform with a 3dNoise or 2DNoise mask instead of position noise. You will be more precise too
The 3d transform solution works.Thanks !