Hi, Martin.
Thanks for the help. Indeed, it's the Instantiate node. Hope to see it fixed in one of the the new builds.
But even so I don't understand how selectors work if fed by a single particle system with several generations. As I can see, the selector should pick items placed below it in the Element list according to the generation number. But what logic is being applied to setups with each generation having a different renderer (such as in my example)?
What if we are to render several sprites/meshes by a single renderer? Imagine we have to render several particle meshes and several particle sprites (for diversity) within each of the particle generations in my example. Assuming that I can't add additional selectors through the menu, there's some logical link missing, don't you think so?
Skinny