SmodeTech is proud and excited to announce you the release of Smode 8.3!
This new version raises the quality of real-time rendering in Smode to a brand new level, thanks to the introduction of physically based rendering (PBR), support of High-dynamic-range compositing (HDR), Substance-Designer .sbsar materials, image-based lighting and Depth-of-field.
Smode Station is now more powerfull than ever with the introduction of Smode-NET, the protocol to control Smode Station servers over the network. Real-time compositing is not limited to single-server setups anymore, work real-time on more massive video stages than ever!
Many changes & improvements are waiting for you!
Smode Studio is still free and fully functional up to HD resolution, start right now!
Contact us or our partners for more information on our high-end media-server Smode Station.
See the full changelog here:
All versions of Smode 8.3:
New: Physically Based Rendering (PBR) for ultra-realistic surfaces!
New: Image-based lighting with the new Environment Light
New: Support of .sbsar PBR material files from Substance Designer
New: Support of .hdr environment map files
New: Depth-of-field blur effect with Circle / Hexagon bokehs
New: 3D Material Banks and material references
New: Media Table widget to list all medias referenced from your compo or project
New: Drag and drop a file on a file referencer to replace its source
New: Trigger "Move timeline to marker" in Time Markers
New: Option "Inverse" in the "Remap" link modifier
New: Misc. enhancements, new commands and fixes for edition of large timelines
Optim: Don't recompute Color mask when its input does not change
Change: The "Cylinder" environment map has been renamed into "Equirectangular"
Fix: PC2 animated meshes and repeated geometries can now emit particles
Fix: Random crash occuring while loading large FBX scenes
Fix: Improve blur formulas with respect to the alpha channel
Fix: Behavior of Drag and drop of elements at the bottom of the table
Smode Station 8.3
New: Smode-Net Remote User Interface -- beta version
New: Smode-Net Launcher application -- beta version
New: Smode-Net Network Sessions -- alpha version
New: Smode-Net Remote Devices -- alpha version
New: Native support of BlackMagic Decklink capture cards
New: Half and Quarter experimental vertical synchronization modes.
New: Color code to reflect transport states in Cues/Animations
New: Option "stage lights" directly in the "Stage Simulation" pipeline layer
Change: Port NDI to v3.7.0 (allow localhost NDI be visible without network adapter)
Fix: Find source button is disabled on scenes in "pass-through" mode
Fix: When activating on air, disable the "Mouse cross" in Processors
Fix: Compositing of multiple masks inside a VP processor surface
Special thanks to Amine Karmaâ who created the music especially for this event. Listen to many others of his tracks here:
https://m.soundcloud.com/amine-rachad-sound-design
This teaser has been entirely made with Smode Studio and has been integrated to this last version. Look at it (in Examples/FullProjects) and modify it as you wish!