Smode 8.4 is ready for the show!
Smode Studio comes with major improvements on the 3D scenes loading workflow with the support of FBX placement animations, importation of Material Banks, accelerated Substance material computation, Null objects and associated placement "look at" option.
Smode Station comes with a brand new Mapper tool, which is like the rolls-royce of video mapping grids: custom topology, any number of key points, keys defined in both content space and video projector space, link to 3D positions and more. There is nothing you can't map easily anymore thanks to this super powerful tool!
Want to export your content from Smode? Well, we have a very good news: we made a major refactoring of our video export system and Smode is now able to embed the audio tracks and audio-reactive effects in the exported files, which, don't worry, are still rendered as fast as hell!
Got lost on Smode? You now can download the documentation and browse it directly in Smode thanks the "Help" tab. Press F1 and pick an element from the interface to learn more about it!
Many other changes & improvements are waiting for you, see the full changelog below.
Smode Studio is still free and fully functional up to HD resolution, start right now!
All versions of Smode 8.4:
New: Support of Materials and Animations in FBX Import
New: Simplified 3D Layers hierarchy with link to Material Bank
New: Enable 3D modifiers on 3D groups
New: Introduce "Null" object concept
New: Option to let a 3D placement look at a given target object
New: Option to link the Lens Flare generator to a given target object
New: 3D Attribute Modifier "Exposure"
New: "Make Current" trigger in cameras
New: Make the Spherical Camera HDR-ready
New: The Frame delay now has a configurable number of frames
New: Transcode dialog with multi-selection support
New: Reinterpret Frame Rate option in transcoding
New: Allow to automatic upgrade check for Smode and Smode Doc
New: Support of Midi Program Change messages
New: Enable to embed audio tracks and audio-reactive content in video exports
New: New type of animation functions defined by a raw .bin file
New: Lock individual tracks in the timeline
Optim: Use GPU acceleration in the calculation of .sbsar Substances
Fix: Timeline state is now properly restored at timeline switching / reopening
Fix: Make the "Hue Saturation Luminance" modifier aware of HDR images
Fix: Behavior of advanced blending modes with respect to HDR images
Fix: Don't unselect edited objects in viewport when deleting points
Fix: 3D noises anchor point don't work if scale is equal to 1
Chg: The "show grid" button now also affects the pixels grid in 2D view
Chg: Update to NewTek NDI 3.8
Chg: Update FbxSDK to 2019.2
Smode Station only
New: Mapper Layer for more powerfull, efficient and standardized video mapping workflow
New: Ability to create 3D masks inside Projector processor surfaces
New: "Automate Device" tool to automate the "Mute" and "Recreate" device functions
New: Video Output arrangement wizard
New: Standard video output warnings about overlapping or bad desktop placement
New: BlackMagic Atem Switcher control Tool
New: Manual reset of Clock devices
New: Support of .mkv(Matroska), .m2ts(Mpeg2) and .avi as video export format
New: Enable to embed audio in video exports with PCM, AC3 and FLAC codecs
New: Enable image sequence export with separate audio file (.wav, .flac or .aiff)
New: "Video Input Selector" 2D layer for seamless video input source selection
New: Allow to check newer Smode Launcher version existance and download them
Chg: Video projectors vertical shift sign has been inverted
Chg: Update to Wibu Codemeter 6.70a
Fix: Ambient occlusion does not work in simulation processors
Fix: Misc. fixes to enhance stability and robustness of Smode-NET