Hello, I installed Smode some time ago and I could run it fine. I recently ran it again after getting a Focusrite audio interface, and the application is crashin on start-up. I updated the audio interface driver, the graphics card driver, and Smode itself as instructed in similar crash on start-up posts. I guess I could disable the ASIO drivers but this is not an option to me as I use them regularly. What can I do to run Smode in safe mode or fix this problem?
These are the rendering logs:
2020/06/08 00:04:10 -------------------------- hello ------------------------------
2020/06/08 00:04:10 Program: Smode Studio, launched at 2020/06/08 00:04:05
2020/06/08 00:04:10 Branch: 8.6 version: 8.6.9.5a7151cddd
2020/06/08 00:04:10 ---------------------------------------------------------------
2020/06/08 00:04:10 [rendering]
2020/06/08 00:04:10 Loading Data Configuration
2020/06/08 00:04:10 Information: No existing Data_8_6_9.configuration file
2020/06/08 00:04:10 Done Loading Data Configuration (0.6692 ms)
2020/06/08 00:04:10 Loading Engine Configuration
2020/06/08 00:04:10 Information: No existing Engine_8_6_9.configuration file
2020/06/08 00:04:10 Done Loading Engine Configuration (0.5404 ms)
2020/06/08 00:04:10 Configure Builtin Media Directories
2020/06/08 00:04:10 Information: Auto-adding standard media directory C:\Program Files (x86)\SmodeTech\Smode Studio\packs\Examples
2020/06/08 00:04:10 Information: Auto-adding standard media directory C:\Program Files (x86)\SmodeTech\Smode Studio\packs\Features
2020/06/08 00:04:10 Information: Auto-adding standard media directory C:\Program Files (x86)\SmodeTech\Smode Studio\packs\Standard Pack
2020/06/08 00:04:10 Done Configure Builtin Media Directories (1.0344 ms)
2020/06/08 00:04:10 Starting service
2020/06/08 00:04:10 Create graphics windows
2020/06/08 00:04:10 Create Win32 OpenGL Window
2020/06/08 00:04:11 Initialize Glew (0.0461 ms)
2020/06/08 00:04:11 Done Create Win32 OpenGL Window (502.853 ms)
2020/06/08 00:04:11 Done Create graphics windows (503.049 ms)
2020/06/08 00:04:11 Initialize OpenGL Graphics
2020/06/08 00:04:11 Initialize Smode Shader Engine (7.9853 ms)
2020/06/08 00:04:11 Information: GraphicsContext()
2020/06/08 00:04:11 Done Initialize OpenGL Graphics (10.8381 ms)
2020/06/08 00:04:11 Instantiate BufferArrayGeometry (0.7134 ms)
2020/06/08 00:04:11 Instantiate GraphicsRendererWithoutGSVertexShader (0.1343 ms)
2020/06/08 00:04:11 Instantiate BRDFIntegrationMapTexture (0.5617 ms)
2020/06/08 00:04:11 Instantiate TextureFragmentColorShader (0.0793 ms)
2020/06/08 00:04:11 Instantiate AlphaPremulBlendFragmentShader (0.144 ms)
2020/06/08 00:04:11 Creating shader chain 1
2020/06/08 00:04:11 Save cache file 454ec943e9abaa54.shdr (5.1885 ms)
2020/06/08 00:04:11 Done Creating shader chain 1 (56.718 ms)
2020/06/08 00:04:11 Initialize Devices
2020/06/08 00:04:11 Registering device factory Midi Files Control (0.0247 ms)
2020/06/08 00:04:11 Registering device factory Null Audio (0.0169 ms)
2020/06/08 00:04:11 Registering device factory Audio
(it ends here)