Transform Triangles is fantastic, but there's a couple of oddities came across:
1) Why isn't there a quad extrude option? In most cases designers need quads rather than triangles.
2) The Surface shader needs to have both sides shaded to avoid invisible polygons. Kinda inefficient IMO.
My test file: triangles1.compo (11.0 KB)
Are there any improvements planned in that area?